14 class EventListHandler;
15 class CollidableParticleSphere;
17 class CollidableWallBase;
45 void SetWalls(
const std::vector<CollidableWallBase*>& rCollidables);
60 const std::vector<CollidableWallBase*>&
GetWalls()
const;
67 std::vector<CollidableWallBase*> mWalls;
68 std::vector<CollidableBase*> mCollidables;
void AddSphere(CollidableParticleSphere &rSphere)
the sphere is now handled by this sub box
Definition: SubBox.cpp:28
class for spherical collidables
Definition: CollidableParticleSphere.h:28
void CreateEvents(EventListHandler &rEvents, CollidableBase &rCollidable)
creates events between mCollidables and rCollidable
Definition: SubBox.cpp:74
class for sub box handing -> improves the performance without changing the physics ...
Definition: SubBox.h:20
int GetIndex() const
getter for mIndex
Definition: SubBox.cpp:97
void Print()
print mCollidables without the walls
Definition: SubBox.cpp:61
const std::vector< CollidableBase * > & GetCollidables() const
getter for mCollidables
Definition: SubBox.cpp:85
Base class for all collidables.
Definition: CollidableBase.h:22
class for event list operations
Definition: EventListHandler.h:23
bool AddIfInside(CollidableParticleSphere &rSphere)
adds a sphere only, if its inside of this box
Definition: SubBox.cpp:102
void AddWall(CollidableWallBase &rWall)
add a single wall
Definition: SubBox.cpp:50
const std::vector< CollidableWallBase * > & GetWalls() const
getter for mWalls
Definition: SubBox.cpp:56
SubBox(int rIndex)
constructor
Definition: SubBox.cpp:17
void RemoveSphere(CollidableParticleSphere &rSphere)
the sphere leaves this sub box
Definition: SubBox.cpp:34
void SetWalls(const std::vector< CollidableWallBase * > &rCollidables)
sets the virtual and physical walls as sub box boundaries
Definition: SubBox.cpp:41
Definition: Exception.h:6
base class for walls
Definition: CollidableWallBase.h:23
void RemoveWall(CollidableWallBase &rWall)
remove a single wall
Definition: SubBox.cpp:90
~SubBox()
destructor, Deletes mWalls on destruction
Definition: SubBox.cpp:22