double PredictCollision(CollidableParticleSphere &rSphere, int &rType) override
collision check between CollidableWall and CollidableSphere, physics here
Definition: CollidableWallPhysical.cpp:30
class for spherical collidables
Definition: CollidableParticleSphere.h:28
CollidableWallPhysical(Eigen::Vector3d rPosition, Eigen::Vector3d rDirection, int rIndex)
constructor, create CollidableWallBase using the point-and-normal-vector plane definition ...
Definition: CollidableWallPhysical.cpp:13